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Wolfenstein Lores in RTCW Manual

 
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KyleRTCW
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Joined: 17 Jan 2005
Posts: 36
Location: United States

PostPosted: Wed Jan 26, 2005 2:27 am    Post subject: Wolfenstein Lores in RTCW Manual Reply with quote

I don't know if you guys knew this, but if you bought Return to Castle Wolfenstein, there are little foot notes at the bottom of every page.

The first one really killed me Sad


Here's a list:

  • Quote:
    Wolfenstein Lore:At one point during development Wolfenstein 3D had dragging bodies, silent attacks, and exchanging unifroms. After play testing, id decided to significantly simplify the game controls to create an easier to play fast-paced action game.


  • Quote:
    Wolfenstein Lore: A morse code message is hidden in a song play for Wolfenstein 3D's third episode. The message reads: "To Big Bad Wolf. De Little Red Riding Hood. Eliminate Hitler. Imperative. Complete Mission Within 24 Hours. Out."


  • Quote:
    Wolfenstein Lore:According to the original Wolfenstein 3D Hint Book. Captain William Joseph Blazkwicz was born August 15, 1911 to Polish immigrants. He married after WWII to Julia Marie Peterson. Their son, Arthur Kenneth Blazkowicz became a television talk show host in Milwaukee and later changed his last name to Blaze.


  • Quote:
    Wolfenstein Lore:Prior to developing Wolfenstein 3D, id software created two 16 color 3d games, Hovertank and Catacomb Abyss. Catacomb Abyss is one of the first ever first-person shooters and uses technology similar to that used for Wolfenstein 3D.


  • Quote:
    Wolfenstein Lore:The four man id team worked 6 monthes to develop Wolf3D, finishing it from an apartment in Mesquite, Texas in 1992.




I don't feel about typing more ;)

I hope you learned a little more about Wolfenstein 3D!
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Conner94
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Joined: 15 Jan 2005
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PostPosted: Wed Jan 26, 2005 5:03 am    Post subject: Reply with quote

I wish they still had the code for the draging bodies and stuff. Just imagine.
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Corran Horn
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Joined: 23 Feb 2005
Posts: 72
Location: Buttcrack, Egypt

PostPosted: Wed Feb 23, 2005 6:37 pm    Post subject: Reply with quote

I would still do things the old way...it's just too easy to shoot or stab everyone who comes along. I tried using a feature similar to that in a strategy game I played where you were a bunch of soldiers, and I got tired of doing it after a while because it took away the fun of blowing away the enemies. I think ID made the right choice though it might be cool to see how their original vision would have turned out.
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