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Breakable OBJECTS (not actors)

 
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Conner94
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Joined: 15 Jan 2005
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PostPosted: Fri Aug 12, 2005 5:20 pm    Post subject: Breakable OBJECTS (not actors) Reply with quote

Um, I am trying to figure this out. I haven't done much yet, but it shouldn't be hard. My plan makes it simply show one image(unbroken),then another (broken). It should be simply checking for static objects, seeing if they have a FL_BREAKOBJ or something, destroying the unsignhed actor at the position, and make the static object look like the next sprite. Walla. I could even expand it for direction sprites when I think about it. Then I could have a fence that could be broken open!

Ok, full plans and stuff I hope to add.

New Flags:
FL_BREAKOBJ (or something like that) - lets the gun know it is breakable.
FL_BREAKOBJSPC - special breakable. Good for stuff only rockets can break.

Maybe added:
FL_directional whatnots_breakobj - breakable direction object


You know, come to think of it, i could probally make breakable walls too. Just imagain, there is no where to go. No pushwalls. So you pull out a rocket launcher, blast a wall to shreds, and catch a guard in the bathroom Laughing
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Deathshead
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PostPosted: Sat Aug 13, 2005 11:07 am    Post subject: Reply with quote

That was included in Catacombs 3D, im surprised they didn't include breackable walls in Wolf3D. Wat i wanted to see, was you run in guns blazing, but u accidently destroy the weapons lying around Laughing
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Conner94
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PostPosted: Sat Aug 13, 2005 2:52 pm    Post subject: Reply with quote

I thought about that too. I'll see what I can do with this, It doesn't seam that hard.
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