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| Do you think that split-screen multiplayer in WolfenDoom2 is a great idea? |
| Yes |
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40% |
[ 2 ] |
| No |
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20% |
[ 1 ] |
| Maybe |
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40% |
[ 2 ] |
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| Total Votes : 5 |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Fri Jul 08, 2005 5:19 pm Post subject: WolfenDoom 2-it's official |
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Hi everybody.Me and Conner94 joined to create WolfenDoom2.
Any questions? |
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Schabbs Forums Admin

Joined: 13 Jan 2005 Posts: 116 Location: London, England.
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Posted: Fri Jul 08, 2005 8:44 pm Post subject: |
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Will it still be based on Spear? How many levels do you plan to have?
Anyways, good luck with the project.  _________________ Brian. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Sat Jul 09, 2005 7:39 am Post subject: |
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Well,me and Conner94 desided that we will use Wolf3D not Spear.You see we need Endarts and Readthis!.And after all,Wolf3D got more bosses than Spear .Oh and about those levels.The number of levels is 60. |
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Conner94 Moderator

Joined: 15 Jan 2005 Posts: 249 Location: ???
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Posted: Sat Jul 09, 2005 1:29 pm Post subject: |
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Oh, Keen, I thought I told you this but I guess I didn't...I don't have wolf with me. I left it at home (I am on vacation for the summer) so we will have to use Wolfendoom as the base. I said that would be better anyway because that way we have most of the things we need already for WolfenDoom 2. _________________ My Wolfenstein Website:
http://www.wolf94.cjb.net
Status: Falling apart over a product I ordered that is taking forever to arrive. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Sat Jul 09, 2005 1:41 pm Post subject: |
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Ok and what about those source code changes.Will you make them?
I am rebuilding vswap file of WolfenDoom and i am rewriting storyline to .txt file so i can send them to you.Must i add some new sprites?You could make a section on your page with title "WolfenDoom 2".What do you say?And by the way how can i make screenshots in Wolf? |
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Conner94 Moderator

Joined: 15 Jan 2005 Posts: 249 Location: ???
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Posted: Sun Jul 10, 2005 12:14 am Post subject: |
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Possum, it shouldn't be too advanced...and Keen, screenshots will be a debug cheat once I start the source. _________________ My Wolfenstein Website:
http://www.wolf94.cjb.net
Status: Falling apart over a product I ordered that is taking forever to arrive. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Sun Jul 10, 2005 7:46 am Post subject: |
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Well Possum you'r lucky because we aren't going to have detailed floor and ceilling.I would be very happy if you make some maps for us.You can start making Inferno episode(see list below).Do you want Vswap.wl6?And Conner94 can you make a list of source code changes?And one thing.Will you make Endarts and Helparts?
Last edited by Commander Keen on Sun Jul 10, 2005 7:59 am; edited 1 time in total |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Sun Jul 10, 2005 7:58 am Post subject: |
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I just created names of episodes Conner94.Here they are:
1.Knee deep in dead
2.Shores of hell
3.Inferno
4.Thy flesh consumed
5...and hell followed
6.Blood in the shadows
What do you say? |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Sun Jul 10, 2005 2:33 pm Post subject: |
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You can download that swap from my Wolfenstein site:www.freewebs.com/keenwolf.
It's in download section. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Mon Jul 11, 2005 6:44 am Post subject: |
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Well i told you on the page that is just a early alpha version of vswap.
And don't worry about that Map and Objdata.Adam Nemeček(creator of Floedit source)created Wolfedit,editor for WolfenDoom 2.I am updating my page every monday(today) so you can download Wolfedit from there. |
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Conner94 Moderator

Joined: 15 Jan 2005 Posts: 249 Location: ???
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Posted: Mon Jul 11, 2005 12:10 pm Post subject: |
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Uh...Isn't WolfEdit the old one? Let's stick with map edit, and since I am coding, I will do the map data. I think that will make it easier. By the way, I will start the code either today or tommorrow, but as I said, I don't have my Wolf 3d with me on this laptop, so I still need the maphead and gamemaps files (I have the vswap and vga files). _________________ My Wolfenstein Website:
http://www.wolf94.cjb.net
Status: Falling apart over a product I ordered that is taking forever to arrive. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Mon Jul 11, 2005 6:24 pm Post subject: |
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| Conner94 and how many weapons are we going to have?5 or 6? |
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Conner94 Moderator

Joined: 15 Jan 2005 Posts: 249 Location: ???
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Posted: Mon Jul 11, 2005 9:23 pm Post subject: |
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Well, as far as I now, the only planned extra weapon is a rocketlauncher, since the plasma gun replaces the machinegun. Would you like a BFG too? It would be harder to do than a normal gun, but I could manage. _________________ My Wolfenstein Website:
http://www.wolf94.cjb.net
Status: Falling apart over a product I ordered that is taking forever to arrive. |
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Conner94 Moderator

Joined: 15 Jan 2005 Posts: 249 Location: ???
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Posted: Mon Jul 11, 2005 9:24 pm Post subject: |
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Oh, I can do even more weapons if you want!  _________________ My Wolfenstein Website:
http://www.wolf94.cjb.net
Status: Falling apart over a product I ordered that is taking forever to arrive. |
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Commander Keen Sergeant

Joined: 30 Jun 2005 Posts: 135 Location: Mars city
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Posted: Tue Jul 12, 2005 8:53 am Post subject: |
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| You could make that BFG.And do you know how to make shotgun? |
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