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MacGFX Vswap & ROTT Orignal Specs to Wolf3d
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Conner94
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PostPosted: Sat Jan 15, 2005 10:35 pm    Post subject: MacGFX Vswap & ROTT Orignal Specs to Wolf3d Reply with quote

First off, I am working on a Vswap to bring as much MacGFX I possilby can, though since I have no mac, my resources are limited. If you can contribute anything, e-mail me.

Now, for my more exciting project. Rise Of The Triad: Orignal Specs to Wolfenstein. This is taking orignal specs stuff, putting it in woflenstein, along with the storyline ect. It will feature 4 episodes, namely:

Episode One: Serpent on the Mount

Episode Two: The Secret Warring

Episode Three: The Desecrated Tomb

Episode Four: The Final Solution

All orignal spec episodes. It will feature many source code changes, and so far it has the following:
-Chaingun has longer attack frames
-Floor/Ceiling textures (currently not used)
-Menu color, episode names ect.
-Small little stuff (weapon damage ect)

When I started this, I found an interesting thing, and I'll probally find more: I found out that the Blake Stone mega cannon or whatever was actually the orignal ROTT machinegun/chaingun.

Screenshots coming soon...
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Mario Maniac
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Joined: 13 Jan 2005
Posts: 47
Location: Brazil,RS,POA

PostPosted: Sun Jan 16, 2005 1:49 am    Post subject: Reply with quote

I really hope you can enjoy your features. One idea: use WSJ's offset tutorial. You'll be able to add LOTS and LOTS of new enemies. Believe me, if you need something you can add a few routines to make it a bit different from others.

I hope too you can do what I can't thankfully to Adam Biser's program. Every enemies I add turns into enemies-salad. It have destroyed too my artfact of invincibility! Evil or Very Mad
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Conner94
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PostPosted: Sun Jan 16, 2005 2:19 am    Post subject: Reply with quote

Do you know where I can find that tutorial? I'll go look around, but I can't access the Die Hard fourms so I home the Die Hard bunker gets all the tutorials there up.
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Mario Maniac
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PostPosted: Sun Jan 16, 2005 3:50 am    Post subject: Reply with quote

That's a problem, you'll not find it anywhere else. But here is it:
PLEASE FULL CREDIT TO WOLF SKEVOS JONES! HE IS THE ONLY CREATOR OF THIS TUTORIAL!


First you must add a new enemy normally EXCEPT by its statetypes. Add everything, obj, en_***,etc. Make the offset use the same statetypes as the normal SS, the enemy that will have an offset, the SS officer, like:

Code:

ssobj:
ssofficerobj:
NewState (ob, &s_ssshoot1);
break;



Open wl_draw.c and look for this:
Code:
void DrawScaleds (void)
{
   int       i,j,least,numvisable,height;
   memptr      shape;
   byte      *tilespot,*visspot;
   int         shapenum;
   unsigned   spotloc;

   statobj_t   *statptr;
   objtype      *obj;


Add this:

Code:

int   spriteadd;


Now go down a few lines and find this:

Code:

//
// place active objects
//
   for (obj = player->next;obj;obj=obj->next)
   {
      if (!(visptr->shapenum = obj->state->shapenum))
         continue;                  // no shape




And add this below:

Code:

switch (obj->obclass)   
      {
      case ssofficerobj:
         spriteadd = 298;
         break;

      default:
         spriteadd = 0;
      }


Here you'll add an offset to SS. It will act as a normal SS, but with different images. This "spriteadd = 298;" is because the first graphic of the SS's offset (the SS officer) is 436 (number displayed by FloEdit) and the first graphic of the original SS is 138, so 436 - 138 = 298. If just want new statetypes for shooting, add this few statetypes. You'll economize lots of memory, adding a normal enemy may took about 2kb at least, by this tutorial you'll waste just about 600 bytes! It's awesome!

Remember: ALL CREDITS TO WOLF SKEVOS JONES!
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Conner94
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PostPosted: Sun Jan 16, 2005 4:13 am    Post subject: Reply with quote

Shocked Simple

I'll import it when I get a reply from Ripper to tell me why the heck his 3d sprites won't work. (You know, the ones that are direction, so when you turn they don't)

EDIT: Just looked closer, man, that is awsome! I can easlily add a thousand enemys (ok, maybe not that many) but anyway this will really help since there are so many Rott enemys I'd like to import (One I'll ask Majik Monkey to finish so I can import it)

P.S. I love these fourms, they aren't just a little fourm like mine, you get replys!!!!
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Mega Luigi
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PostPosted: Sun Jan 16, 2005 4:35 am    Post subject: Reply with quote

Good to hear you like from our forums Smile, but I have bad news to you. Probably you can add just 4 or 5. Not by the memory, because the cases. FloEdit doesn't supports case greater than 499, ChaosEdit is the best editor, but its complex to add objects and I don't if you would like to use WDC until Adam Biser release a new version. Because like Mario said, WDC gives problem with the game. I downloaded the latest version (was released at january 6) and when I create a new project, I get too many errors:evil:. That is because I don't use WDC to make my add-ons.
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Conner94
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PostPosted: Sun Jan 16, 2005 5:10 am    Post subject: Reply with quote

OK. Well, along with some other tutorials, I am going to go and put this in and add the directions sprites later. This will be great! I wonder if there will be a floedit 3...that had support to let you do certain things but warn you you need code changes for it, like WDC. WDC is pretty good, I think, because I use it for War Storm, but since that has been posponed, FloEdit is a bit easier to learn.
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Conner94
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PostPosted: Mon Jan 17, 2005 3:50 am    Post subject: Reply with quote

I haven't added anything yet, I want the direction sprites so I am waithing for and e-mail from ripper. Meanwhile, I was looking at graphics, and, since the Orignal specs enemys and story aren't complete, I'll add to it. Expect some sreenies soon.
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Mega Luigi
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PostPosted: Mon Jan 17, 2005 3:52 am    Post subject: Reply with quote

I hope you get screenies from your game fast! Because I am very anxious. I don't play a good game by milleniums! Smile
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Conner94
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PostPosted: Mon Jan 17, 2005 4:33 am    Post subject: Reply with quote

First screenies (VERY EARLY STAGE) of Episode 1 Level 1. It is on a bridge, and in one it is where an accedient or explosion has destroyed part of it. If anyone wants to donate pistol sprites, e-mail me (in case you can't look at my profile or whatever, it is cjirwin94@comcast.net). Here they are:





I also dicided to costomize some of the rott images on the image world, for example changing the death frames of the gundriod. They aren't in the screenshots yet, but I want to make it blow up.

EDIT: Forgot to metion, there is snow on the bridge. once I get the floor/ceiling textures ready, I will activate them (I already imported them), and it will be more obvious that it is snow.
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Mario Maniac
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PostPosted: Mon Jan 17, 2005 4:46 am    Post subject: Reply with quote

I almost tell you about this white floor. "It's weird to a snow on the night and must be darker.". As you will code the textured floor color, I really thinks it will be nice.
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Conner94
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PostPosted: Mon Jan 17, 2005 4:50 am    Post subject: Reply with quote

First off, yes it needs to be darker, but the textures will be dark so thats ok. Second, it isn't snowing, it already snowed,and third, how is it weird for it to snow in the night?
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Mega Luigi
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PostPosted: Mon Jan 17, 2005 5:27 am    Post subject: Reply with quote

Yes, I like of the screenies. But without the textured floor color, the floor will be weird. And I don't think is weird snow in night. Think like it is rain, but is very cold and you get snow. So I think you need to see about it.
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Conner94
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PostPosted: Mon Jan 17, 2005 6:35 pm    Post subject: Reply with quote

Almost ready for the new screenshots, (in case you saw in the war storm fourm that my computer is down, it is, but I started on this project with my new one before I decided to not put wolf stuff on here) but I want a new pistol graphic that still fits an orignal feel.
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Conner94
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PostPosted: Sun Jan 23, 2005 5:31 pm    Post subject: Reply with quote

The MacGFX Vswap has been cancelled, but anyone who wants it can get it as soon as brian gets it on the dome. It has alot of graphics in it, but I don't want to continue, it is just, well, boring.
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