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Commander Keen- 07-08-2005
WolfenDoom 2-it's official
Hi everybody.Me and Conner94 joined to create WolfenDoom2. Any questions?

Schabbs- 07-08-2005

Will it still be based on Spear? How many levels do you plan to have? Anyways, good luck with the project. :)

Commander Keen- 07-09-2005

Well,me and Conner94 desided that we will use Wolf3D not Spear.You see we need Endarts and Readthis!.And after all,Wolf3D got more bosses than Spear :D .Oh and about those levels.The number of levels is 60.

Conner94- 07-09-2005

Oh, Keen, I thought I told you this but I guess I didn't...I don't have wolf with me. I left it at home (I am on vacation for the summer) so we will have to use Wolfendoom as the base. I said that would be better anyway because that way we have most of the things we need already for WolfenDoom 2.

Commander Keen- 07-09-2005

Ok and what about those source code changes.Will you make them? I am rebuilding vswap file of WolfenDoom and i am rewriting storyline to .txt file so i can send them to you.Must i add some new sprites?You could make a section on your page with title "WolfenDoom 2".What do you say?And by the way how can i make screenshots in Wolf?

Conner94- 07-09-2005

Possum, it shouldn't be too advanced...and Keen, screenshots will be a debug cheat once I start the source.

Commander Keen- 07-10-2005

Well Possum you'r lucky because we aren't going to have detailed floor and ceilling.I would be very happy if you make some maps for us.You can start making Inferno episode(see list below).Do you want Vswap.wl6?And Conner94 can you make a list of source code changes?And one thing.Will you make Endarts and Helparts?

Commander Keen- 07-10-2005

I just created names of episodes Conner94.Here they are: 1.Knee deep in dead 2.Shores of hell 3.Inferno 4.Thy flesh consumed 5...and hell followed 6.Blood in the shadows What do you say?

Commander Keen- 07-10-2005

You can download that swap from my Wolfenstein site:www.freewebs.com/keenwolf. It's in download section.

Commander Keen- 07-11-2005

Well i told you on the page that is just a early alpha version of vswap. And don't worry about that Map and Objdata.Adam Nemeček(creator of Floedit source)created Wolfedit,editor for WolfenDoom 2.I am updating my page every monday(today) so you can download Wolfedit from there.

Conner94- 07-11-2005

Uh...Isn't WolfEdit the old one? Let's stick with map edit, and since I am coding, I will do the map data. I think that will make it easier. By the way, I will start the code either today or tommorrow, but as I said, I don't have my Wolf 3d with me on this laptop, so I still need the maphead and gamemaps files (I have the vswap and vga files).

Commander Keen- 07-11-2005

Conner94 and how many weapons are we going to have?5 or 6?

Conner94- 07-11-2005

Well, as far as I now, the only planned extra weapon is a rocketlauncher, since the plasma gun replaces the machinegun. Would you like a BFG too? It would be harder to do than a normal gun, but I could manage.

Conner94- 07-11-2005

Oh, I can do even more weapons if you want! :lol:

Commander Keen- 07-12-2005

You could make that BFG.And do you know how to make shotgun?

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