[Question] Warped floor and ceiling! Hello! I used Darkones tutorial for textured floors and cielings. But if i face a more 45 degree angle rather than a straight north,south,east or west angle it looks all warped like. like its been stretched. Is there a simple solution to this?
Mega Luigi- 01-19-2005
I don't know if that will helps, but I have made a copy from a tutorial from MCS, so FULL CREDITS MCS!!!!!
Open WL_Def.h and locate this:
int difficulty;
Now, add this line below:
boolean warped;
Now in WL_Agent.c, add this line to WarpPlayer() function:
gamestate.warped ^= 1;
Now open Wl_Draw.c and locate this line:
asm mov ax,0x1919
Replace that line with:
if (gamestate.warped)
asm mov ax,0x0000 (alter this to your liking)
else
asm mov ax,0x1919
REMEMBER FULL CREDITS TO MCS!
I don't know if there is some way to make change the textured floors and ceilings, but I think you can try to something.
JackaL- 01-19-2005
Now in WL_Agent.c, add this line to WarpPlayer() function:
I dont mean to be a bother... but that doesnt seem to be there :(
Mega Luigi- 01-19-2005
The WarpPlayer() function is of Teleporter's code. You need to do it first. If you already made and that function don't appears, I think the only way to get it is do the code again. :)
JackaL- 01-20-2005
What do I have to do to have this? Insert a teleporter into my source code? I dont remember having to put a teleport thing in before.
Mario Maniac- 01-20-2005
Yes, you must do it. You can get it at MCS'S site.
JackaL- 01-20-2005
Ok, thanks.
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