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Deathshead- 03-04-2005
[code] Yet another new DrawAmmo routine
This is the DrawAmmo routine I am using for Extremeties. I thought I would share it with everyone. Simply replace the DrawAmmo routine with this: /*== ==== DrawAmmo ==== Editted by Deathshead ==== ==== This is another variation of the original DrawAmmo ==== routine. For each weapon, make the ammo variable equal ==== to the necessary ammotype for the weapon. ==*/ void DrawAmmo (void) { char ammo; switch (gamestate.weapon) { case wp_knife: break; case wp_pistol: case wp_machinegun: case wp_chaingun: ammo = gamestate.ammo; break; } LatchNumber (27,16,2,ammo); } I'm 90% sure this saves memory, as you don't need to call LatchNumber(); so many times. It also displays zero ammo when the knife is selected, and can be easily customized to suit your needs. My full one houses ammotypes for all weapons, and a few other things :) . If you use this, remember me in the credits. There you go -Deathshead


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